My first real game, the one I remember best, was Zork — good, old-fashioned white text on a black background. I was obsessed with it, the challenges intrinsic in playing it, and the mythology attached. I read the books that came with the series obsessively, and even did a school report (sadly not preserved for posterity) on the Underground Empire for a class in school. Infocom ruled my childhood, inspired my imagination, and got me interested in storytelling. Part of what I loved so much about Zork was the lack of a player description. You were an adventurer, and that was that: no gender, no race, none of that mattered. All that mattered was exploration, creativity, and a willingness to accept that sometimes, if you planned poorly, you’d be eaten by a grue. I didn’t even really think about my character, because it was just me, wandering through the map. There was no default. Keep reading »
Who knew a surefire way to incite rage in your nerd boyfriend was to pick the “wrong” character when playing the video game League of Legends? According to The Daily Dot, when LoL gamer XJ9 — described as a “a very skilled League of Legends player who could be pro if not for his emotional problems” — found out his girlfriend Sarah was playing LoL as the character Lee Sin, he lost his shit. See, in XJ9′s view, playing the game as Lee Sin gives players an unfair advantage in combat, or some bullshit, so finding out his girlfriend was daring to play that way was clearly a dealbreaker. Instead of breaking up with her like a normal irrational, sad video game obsessed basement dweller, XJ9 posted nude photos of Sarah on his public Facebook page, where they stayed for three days before a fellow LoL player named Destiny threatened to post XJ9′s personal information unless he took them down. And Destiny got the whole confrontation on tape, as the two chatted on Skype while gaming. In the video above, around the 5:30 mark, you can hear XJ9 attempt to justify posting the “revenge porn,” explaining to Destiny why Sarah playing LoL as Lee Sin was a personal affront to him.
“We literally said to each other, ‘If I really hated you, the worst thing you could do is play Lee Sin.’ And that’s what she did!” he explains. Oh okay then. Keep reading »
A report shows that women gamers spend as much time and money on consoles as male gamers do, and that gamers are not, in fact, all teenage boys who lock themselves in their rooms to play Xbox Live for hours on end. Wait, gamers can be women? And adults? Gasp!
The social media network Pixwoo.com commissioned the search, and had this to say about their results: “The image most people have of a gamer is usually a young boy, holed up for hours in end in their bedroom, only stopping the game for food, drink and toilet breaks. But these results show that the stereotype couldn’t be more wrong. Not only are women just as likely to be gamers as men, but we are talking about fully grown adults who work, have a family and are in a relationship.”
Exasperated sigh. Read more on The Mary Sue…
The Entertainment Software Association recently released their latest batch of statistics on video game sales and player demographics. There’s lots of interesting stuff in there, but the numbers on player gender sparked some chatter last week. According to the ESA, 45% of all gamers are women. That percentage stays pretty much the same for the “most frequent video game purchasers,” of which women represent 46%.
Nothing too surprising, but there were two threads of discussion prompted by it. Some people were dismissive, claiming that most women gamers are “only” playing casual games (though the ESA stats make no mention of genre preferences by gender), and therefore aren’t a concern for most developers. There were also those who pointed out that ignoring 46% of steady purchasers is bad business, and mused over how best to cater to the female market.
Let me begin with a story. A few weeks ago, I had the pleasure of making a new friend. Games eventually entered into our conversation. She mentioned she was eager to try some, but had no idea where to start. We found a coffee shop, and as our drinks cooled, I began to suss out what she might like to play. Read more on The Mary Sue…
Last week, the Penny Arcade Report interviewed Jean-Max Morris, creative director of the upcoming female-led game Remember Me. After going into the game’s cyberpunk roots, Morris discussed the publishers who wanted nothing to do with a female protagonist. “We don’t want to publish it because that’s not going to succeed,” he paraphrased. “You can’t have a female character in games. It has to be a male character, simple as that.”
As the article made the rounds, I couldn’t help but notice what gamers were getting excited about elsewhere. Tomb Raider had just slipped to number two in the UK sales charts, after two weeks at number one. StarCraft II: Heart of the Swarm had already sold 1.1 million copies in its first two days. Indie developer Supergiant Games, the folks behind Bastion, announced their new action RPG, Transistor, which features a leading lady. Their booth enjoyed two hour lines at PAX all weekend. I’m told that the lines for Remember Me were comparable.
I don’t think it’s gamers who have a problem with female protagonists. Read more…
The video game world, for all its mind-blowing technical innovation, can be a surprisingly traditional place. Earlier this month, Jeff Hickman, the executive producer of Star Wars: Knights Of The Old Republic, announced a major sign of progress: his team is working hard to create a same-gender romance option for game characters.
“I want to apologize that this is taking so long to get in the game. I realize that we promised SGR [same gender romance] to you guys and that many of you believed that this would be with a companion character… As we have said in the past, allowing same gender romance is something we are very supportive of.” Keep reading »
When I stumbled across a site called FEMICOM — “the feminine computer museum” — I knew I’d found something unique. At first glance, all I saw was a collection of twentieth century “games for girls,” an area that is virtually never talked about. It is also, admittedly, a subset of gaming that has always driven me right up the wall. Fashion and cooking games festooned in pink have never been part of my repertoire, and my cursory opinion of them was one of persistent stereotypes and lackluster design. But instead of passing the site by, my eyes lingered over that tagline: The feminine computer museum. “All right, FEMICOM,” I thought, clicking through the links. “Just how are you defining ‘feminine’? Feminine according to who?” Read more …
Gamers get a bad rep: They’re typecast as plump, basement-dwelling man-children who lead reclusive lives and collect actions figures. Apparently, that’s way off base. A study by GameHouse says that 55 percent of online gamers are actually female. Not only that, but in comparison to female non-gamers, they are happier, more social, and get it on more often! Say what?! Is Farmville really the solution to all of life’s problems? Keep reading »
Last Sunday morning, I zip-lined through a South American jungle, shot and killed several enemies, grabbed a fully loaded rocket launcher, and blew up a jeep filled with incoming hostiles. Once clear, I crept to an enemy occupied mansion that held the lost treasure I planned to steal. I climbed undetected up the side of the structure, pulled out my silencer, dispatched more enemies, grabbed the treasure, and bounced!
Thirty minutes later, I had a champagne brunch with my girlfriends.
Hi. My name is Tamara. I’m 36 years old … and I’m a gamer. Keep reading »