Last week, the Penny Arcade Report interviewed Jean-Max Morris, creative director of the upcoming female-led game Remember Me. After going into the game’s cyberpunk roots, Morris discussed the publishers who wanted nothing to do with a female protagonist. “We don’t want to publish it because that’s not going to succeed,” he paraphrased. “You can’t have a female character in games. It has to be a male character, simple as that.”
As the article made the rounds, I couldn’t help but notice what gamers were getting excited about elsewhere. Tomb Raider had just slipped to number two in the UK sales charts, after two weeks at number one. StarCraft II: Heart of the Swarm had already sold 1.1 million copies in its first two days. Indie developer Supergiant Games, the folks behind Bastion, announced their new action RPG, Transistor, which features a leading lady. Their booth enjoyed two hour lines at PAX all weekend. I’m told that the lines for Remember Me were comparable.
I don’t think it’s gamers who have a problem with female protagonists. Read more…
The video game world, for all its mind-blowing technical innovation, can be a surprisingly traditional place. Earlier this month, Jeff Hickman, the executive producer of Star Wars: Knights Of The Old Republic, announced a major sign of progress: his team is working hard to create a same-gender romance option for game characters.
“I want to apologize that this is taking so long to get in the game. I realize that we promised SGR [same gender romance] to you guys and that many of you believed that this would be with a companion character… As we have said in the past, allowing same gender romance is something we are very supportive of.” Keep reading »
When I stumbled across a site called FEMICOM — “the feminine computer museum” — I knew I’d found something unique. At first glance, all I saw was a collection of twentieth century “games for girls,” an area that is virtually never talked about. It is also, admittedly, a subset of gaming that has always driven me right up the wall. Fashion and cooking games festooned in pink have never been part of my repertoire, and my cursory opinion of them was one of persistent stereotypes and lackluster design. But instead of passing the site by, my eyes lingered over that tagline: The feminine computer museum. “All right, FEMICOM,” I thought, clicking through the links. “Just how are you defining ‘feminine’? Feminine according to who?” Read more …
Gamers get a bad rep: They’re typecast as plump, basement-dwelling man-children who lead reclusive lives and collect actions figures. Apparently, that’s way off base. A study by GameHouse says that 55 percent of online gamers are actually female. Not only that, but in comparison to female non-gamers, they are happier, more social, and get it on more often! Say what?! Is Farmville really the solution to all of life’s problems? Keep reading »
Last Sunday morning, I zip-lined through a South American jungle, shot and killed several enemies, grabbed a fully loaded rocket launcher, and blew up a jeep filled with incoming hostiles. Once clear, I crept to an enemy occupied mansion that held the lost treasure I planned to steal. I climbed undetected up the side of the structure, pulled out my silencer, dispatched more enemies, grabbed the treasure, and bounced!
Thirty minutes later, I had a champagne brunch with my girlfriends.
Hi. My name is Tamara. I’m 36 years old … and I’m a gamer. Keep reading »
At some point in time, “gamers” got a bad rap. Let’s stop stereotyping the “gamer” world as a place exclusively for basement dwelling social pariahs in dingy underwear who subsist on Hot Pockets microwaves with love by mom. Those of us — yes, women game too! — who play video games also enjoy socializing with friends (outdoors even!) during the daylight hours and have other hobbies besides completing the “Braaaaaaaaaaaaains!” mission in Borderlands. In fact, we even date! Keep reading »