It’s been two months, and just when it seemed like #GamerGate might be waning off, participants in the movement — essentially a bunch of hardcore gaming “purists” losing their shit over criticisms of rampant misogyny in the gaming community and in games themselves — threatened developer Brianna Wu out of her house and forced writer/critic/vlogger Anita Sarkeesian to cancel a speaking event at Utah State. Of course, it hasn’t been waning off for women and men in the tech industry who have been harassed for voicing their skepticism about the motives of #GamerGate and their ongoing discontent with the sexism in tech that #GamerGate has proven itself to espouse.
In case you’re not caught up on the story, here’s a reading list of essential recent works on the subject: Keep reading »
So it turns out Siskel and Ebert were cool as fuck: In this 1980 episode, they address the rash of exploitation horror movies released in the very late 70s and early 80s – and continued through the 80s — that used violence against women as the foundation for the film. I love the horror genre, and I’ve seen almost every single one of the movies that they mention in the course of the 30 total minutes of their “Women In Danger” episode, and I can verify everything they’re saying. Keep reading »
All feminist blogger Anita Sarkeesian wanted to do was create a new project aimed at examining common tropes in video games through a feminist lens. Sarkeesian, who blogs at FeministFrequency.com, was hoping that the new web series “Tropes vs. Women in Video Games,” would offer a new, in-depth view on gender representation in video games and throughout gaming culture. She needed $6,000 to fund the venture, so she launched a Kickstarter campaign (the video for the project is after the jump), and pledged to make the web series available free online upon completion.
No big deal, right? It should have been a simple project to get support for and fund. But then her project caught the attention of anti-feminist, anti-woman trolls. Keep reading »